Rifters

Rifters

Sci-Fi Suspense Thriller

In a time-traveling guerilla war, two enemies join forces after they discover a new type of rift that could enable them to jump far enough into the past to prevent the war altogether.

Designed for Feature Film & Video Game Co-Production

World War III began when over 500 nuclear warheads were fired across the globe. Within hours, the war was over, and the bulk of humanity erased. When it was safe to emerge, the few survivors who were left learned that wherever explosions overlapped, they caused rips in space/time. Rips that you could step through and emerge hours or days in the past. If you reached another rip before you were yanked back to the present, you could hop even further into the past. These elite guerrilla warriors become known as “Rifters.”

The resulting “Rift War” is an endless race against time, sending teams into the past to change anything that might ripple forward and alter the balance of the war. Rifters endure the existential horror of constantly watching each other die, meeting themselves in the past, and sacrificing themselves or their comrades to make changes that might prevent their death.

When two Rifters from opposing forces stumble upon a new form of rift that jumps weeks into the past, they hatch a plan to work together. If they can hop the correct sequence of rifts–rifts controlled by both sides of the war–before using the new rift, they could jump past the start of the war and prevent it altogether.

What proceeds is a heart-pounding journey across time and space as the pair fights, cajoles, and races their way between rifts. It is a desperate glimmer of hope when humanity has literally been trapped in a endless loop of war.


Video Game Co-Production

The story was conceptualized as both a high-end video game (real-time-strategy or open-world format), and an animated feature film. Using a single pipeline for both video game and film, production costs would be dramatically reduced.

The novel mechanics of time travel in the story are expected to have a critical impact in the already saturated time travel genre. These novelties will also translate into novel game mechanics, creating a double impact for hard-core science fiction and video game fans.


This story is available for a 12-18 month 
option agreement with writing commission.

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